Project Name: Candy Machine
Published: November 2018
Duration: 5 Hours
Project Type: Personal
Applications:
Modelling: Maya and Zbrush
UV Mapping: Maya
Animation (For the candy): Maya
Texturing: Substance Painter and Photoshop
Rendering/Lighting: Unreal Engine and Sketchfab
Description: For this project, I modeled low-poly models in Maya and detailed them in Z-brush. I baked the Z-brush models onto the Maya models in Substance Painter.
For the art style, I wanted to go with something different. My main focus was in the color palette that I use and the feeling that the final image gives. I used simple, clean 3D shapes and hand painted them with stylus, instead of using materials. This time, I wanted to think like a painter instead of a 3D artist.
In my opinion, the final result gives a spacey/ UFO type of energy. What do you think?