Project Name: Candy Machine

Published: November 2018

Duration: 5 Hours

Project Type: Personal

Applications:

Modelling: Maya and Zbrush

UV Mapping: Maya

Animation (For the candy): Maya

Texturing: Substance Painter and Photoshop

Rendering/Lighting: Unreal Engine and Sketchfab

Description: For this project, I modeled low-poly models in Maya and detailed them in Z-brush. I baked the Z-brush models onto the Maya models in Substance Painter.

For the art style, I wanted to go with something different. My main focus was in the color palette that I use and the feeling that the final image gives. I used simple, clean 3D shapes and hand painted them with stylus, instead of using materials. This time, I wanted to think like a painter instead of a 3D artist.

In my opinion, the final result gives a spacey/ UFO type of energy. What do you think?


Final Render:

Final Render in Unreal Engine.

Rendered in Sketchfab, edited in Adobe Premiere Pro.

Topology of the Scene:

The topology of the Candy Machine.

Candy Machine without the textures.

The UV distribution of the Scene.

Candy Machine - 3D model by SimSahin (@SimSahin)