Project Name: Halloween Assets
Published: November 2018
Duration: 8 Hours
Project Type: Personal
Applications:
Modelling: Maya and Zbrush
UV Mapping: Maya
Texturing: Substance Painter and Photoshop
Rendering/Lighting: Unreal Engine
Description: Halloween inspired me to make some spooky assets. I thought seasonal events can be a great opportunity for me to upload my textured models in 3D-asset markets. After finishing the assets individually, I decided to make a scene with them as well. For the art style, I went with a spooky digital drawing/concept art look. I modeled low-poly models in Maya and detailed them in Z-brush. I baked the Z-brush models onto the Maya models in Substance Painter.