Project Name: Halloween Assets

Published: November 2018

Duration: 8 Hours

Project Type: Personal

Applications:

Modelling: Maya and Zbrush

UV Mapping: Maya

Texturing: Substance Painter and Photoshop

Rendering/Lighting: Unreal Engine

Description: Halloween inspired me to make some spooky assets. I thought seasonal events can be a great opportunity for me to upload my textured models in 3D-asset markets. After finishing the assets individually, I decided to make a scene with them as well. For the art style, I went with a spooky digital drawing/concept art look. I modeled low-poly models in Maya and detailed them in Z-brush. I baked the Z-brush models onto the Maya models in Substance Painter.


Final Render:

Final Render in Unreal Engine.

Topology of the Assets:

The topology of the Pumpkin.

The topology of the Pumpkin.

The topology of the Bottles.

The topology of the Witch’s Hat.