Project Name: Mundane Monday

Published: September 2018

Duration: 4 Days

Project Type: Personal

Applications:

Modelling/UV Mapping: Maya

Texturing: Substance Painter and Photoshop

Rendering/Lighting: Unreal Engine

Description: The vision for this project was to create a breakfast scene on a cloudy, rainy Vancouver Monday morning. For the art style, my goal was to create a realistic looking environment with stylized aspects.

The biggest challenge for this project was modeling, UV mapping and texturing lots of assets in a short time.


Final Renders:

Final Render in Unreal Engine.

Final Render in Unreal Engine.

The Topology:

The topology of the scene.

Mundane Monday - 3D model by SimSahin (@SimSahin)

Reference Images:

Reference Images

Reference Images

The Progress:

The Progress of “Mundane Monday”