Project Name: Pyrone: The Low-poly Witch

Published: September 2016

Duration: 30 Hours

Applications:

Modelling/UV Mapping: Maya

Rigging/Skinning: Maya

Texturing: Mudbox/ Photoshop

Lighting/Rendering: Maya/Mental Ray

Description: This Project was my first introduction to modeling, lighting, rigging and skinning in Maya and my first introduction to Mudbox.

The most important lesson I learn from this project was, skirts are not riggers’ friends. While I was designing the Witch in Photoshop, I thought it was a good idea to give her a long skirt. I realized my mistake while rigging but at the end, I made 2 rigs one for the Witch and one for the skirt and the problem was solved.

If I could change one thing about Pyrone today, I would make her even lower-poly.


Final Renders:

Final Render in Maya

Final Render in Maya.

The Topology:

The Topology of Pyrone

The Turn-Around:

Uploaded by Sim Sahin on 2017-04-28.