Project Name: Theodore's Dream

Published: September 2018

Duration: 8 Hours

Project Type: Personal

Applications:

Modelling/UV Mapping: Maya

Texturing: Substance Painter and Photoshop (Including the Poster on the wall)

Rendering/Lighting: Unreal Engine

Description: For this project, I decided to create a brand new scene by only using the 3D-models that I modeled before. The only asset that I modeled specifically for this scene was the teddy bear, which became the most important aspect of the scene and influenced the name of the project.

The challenge was to give the models a brand new meaning, by re-texturing them, placing them on the set in a different way and using new lights.

My design goal was to create a bedroom of a child with a pinch of dreamy and mysterious undertone. Did the child abandon the room? Did he\she grow up and move away? Did he\she pass away?


Final Render:

Final Render in Unreal Engine.

The Topology and the Normal Maps:

The topology and the normal maps of the scene.

The Furniture.

The topology of the Furniture.

Lighting Progress:

Lighting Progress

Lighting Progress

One of the previous lighting phases of “Theodore’s Dream”

One of the previous lighting phases of “Theodore’s Dream”