Project Name: Winter in 1993

Published: December 2018

Duration: 1 Week

Project Type: Personal

Applications:

Modelling: Maya and Zbrush

UV Mapping: Maya

Texturing: Substance Painter and Photoshop

Rendering/Lighting: Marmoset Toolbag

Description: For this project, I wanted to create a room in the 90’s. I added some personal touches to the room such as putting my logo in the picture frame with my favorite X-Men.

I wanted to create a vintage and dreamy looking semi-realistic environment in a winter night.

I aimed to keep my poly-count as low as possible and designed this scene as a game-environment. For instance, the windows and the shelves are modeled action friendly, which means they are good for opening and closing.


Final Renders:

Final Render in Marmoset Toolbag.

The Topology:

Topology of the scene.